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If you'd like to post something, go to my contact page and send it in. I'll be glad to take a look at it.
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Mercenary Spreadsheet Here is a short, simple spreadsheet for doing the calculations for a Merc Unit, based on the FM: Mercenaries, Revised book. Thanks to the author, Matthew Murray, for submitting this handy tool.
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Optional Melee Rules There are some obvious gaps in the Mechwarrior melee rules. Here are a few suggestions to make it more interesting and realistic.
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When are we? A list of the major time periods and wars in the Inner Sphere. Maybe you can find an alternate setting to liven things up.
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Joining Up: A discussion of the backgrounds and motivations that lead to a military character.
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CBT Companion Record Sheets:
The front and back of the character sheet for the Classic Battletech Companion, as well as the creature sheet and the battlearmor worksheet, all in jpeg format (about 350 KB each). Enjoy!
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Infantry: Queen of Battle
A few tips and comments on using infantry with the Classic Battletech rules.
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Under Pressure
Extreme situations, such as combat in the 31st century, can sometimes lead to mental breakdown. Here are some ideas on how to incorporate that into your games.
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Catchall Skills
A different perspective on Interests, Careers, Arts, and Academics, along with suggestions for each.
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Merchants & Traders
The fifth article on day to day life, dealing with the careers and salaries of interstellar traders.
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Extra Life Paths
Additional life paths for use with MechWarrior: Third Edition
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Large Armies Made Simple
Quick and dirty rules for running large units and armies without too much paperwork.
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Budget Worksheet
If you're using the articles on costs of living, this worksheet will help you put all that information for your character in one simple spot. It's much easier than planning your own budget.
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Loyalty
Some thoughts on the movitations behind the loyalty or opposition of NPCs towards characters.
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Wealth & Power
From Knights to Heads of State, how does the nobility live? This article addresses the rights and privileges that come with rank. It also covers how to run a noble household.
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Crime & Punishment
The third in a series of articles addressing day to day life. This covers profits to be made in minor criminal endevors.
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Military Life
The second in a series of articles addressing day to day life. This covers salaries, food, shelter, and other costs of living for the common soldier.
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Working for a Living
The first in a series of articles addressing day to day life. This covers salaries, food, shelter, and other costs of living in the Battletech Universe.
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Currencies
A list of the major currencies in the Inner Sphere, conversion rates, and some other comments.
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Clan Economics
A short piece describing the socio-economic structure adopted, in one form or another, by the Clans.
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Planets I: Armies Large and Small
The first in a series on how to make your planets unique, starting with an overview of the various types of military forces found.
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Planets II: Government for Better or Worse
The second in a series on how to make your planets unique, covering an overview of the various forms of government commonly found.
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Tactics: Fire Mechs
A paper I wrote years ago for the Mechforce magazine that was accepted but never published.
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Name Brand Equipment:
A few words on using name brand equipment and a growing list of suggested items for your universe.
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Attribute Modifiers:
A set of house rules for Mechwarrior Third Edition giving some advantage/disadvantage back to
gifted/inept characters.
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Attributes and Checks:
Descriptions to clarify what the numbers really mean for attributes and skills, as well as some
tips and suggestions regarding attribute checks.
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Minor NPCs:
A brief discussion of minor NPCs' stats and a large list of minor NPC templates to fill your world with (personalities not included).
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