Catchall Skills


Mechwarrior Third Edition provides four unique skill fields that are designed to allow a player or gamemaster to tailor characters to fit any profile imaginable. Essentially, these four broad catagories act to cover all skills not previously listed. They can also present a different level of understanding or type of study for a specific skill. Lastly, they are a required part of the character building process, so that no character ends up as a two dimensional killing machine, but rather a fully fleshed out person with hobbies and pasttimes. Unfortunately, finding something that is both unique and suitable for the character in mind is sometimes difficult. The following lists should help jumpstart the creativity of the player or gamemaster.

Interests

Interests represent hobbies, primarily. Although this skill may overlap other skills, it tends to represent a narrow scope of interest, or an amateur approach to a skill or a field. It can also be used to determine a character's level of interest or obsession as well as their actual knowledge or ability.

Example: Joe has Communications/Conventional +3, while Willie has Interest/Ham Radios +3. Joe will be well versed in a wide range of professional communications equipment and operations, while Willie will be far more knowledgable about the construction, procedures, and jargon used in amatuer radio operations. Also, while Joe may feel no particular draw to communications equipment, Willie will wish to fiddle with his radio equipment whenever he can.

Sports
Holovid shows
Duelists
Amateur and Ham Radio
Amateur Astronomy
Aquariums
Beachcombing
Bell Ringing
Birding
Books
Bubbles
Candlemaking
Cloud Watching
Collecting
Crafts
Dolls
Electronics
Games
Gardening
Genealogy
Handwriting Analysis
Homebrewing
Jet Engines
Juggling
Kites
Knotting
Lock Picking
Magic
Models
Photography
Pottery
Puppetry
Pyrotechnics
Railway Enthusiasts
Rockets
Rocks, Gems, and Minerals
Scrapbooking
Smokeless Tobacco
Smoking
Soapmaking
String Figures
Textiles
Tombstone Rubbing
Treasure Hunting
Urban Exploration
Winemaking
Writing

Careers

Most jobs consist of a specific set of skills that are required for a position, however most also consist of a set of intangibles that are necessary for the day to day operations in that field. Career skills cover job experience and knowing the ins and outs of the "biz" as opposed to simple technical knowledge.

Example: Joe has just gotten his commercial driver's license, Drive +3, and thinks he's ready to get a job as a trucker. Willie has Career/Trucking +3 and Drive +2. While Joe may be the better driver, Willie knows how to plan routes, find places to rest, what local traffic laws are likely to be, and the best places to pick up trucking rumors. Willie needs to take Joe under his wing before he does something stupid...

Accounting
Administrative and Office Support
Advertising and Marketing
Aeronautics and Aerospace
Agriculture
Airlines
Animation
Archaeology
Architecture
Arts and Design
Automotive
Aviation
Biotechnology
Books
Casino
Chemical Engineering
Chemistry
Civil Engineering
Commercial Fishing
Communications and Media Services
Computers
Construction
Cruise Lines
Dentistry
Earth Science
Education
Electrical Engineering
Electronics
Energy
Engineering
Entertainment
Environment
Finance and Investment
Fire Protection
Food Service
Forestry
Geology and Geophysics
Graphic Design
Health
Hospitality Industry
Human Resources
Journalism
Law
Law Enforcement
Library and Information Science
Management Consulting
Manufacturing
Maritime
Material Science
Mathematics
Mechanical Engineering
Mental Health
Military
Mining and Mineral Exploration
Movies and Television
Museums, Galleries, and Center
News and Media
Nonprofit
Nursing
Outdoors
Packaging
Pharmacy
Philosophy
Physical Therapy
Physicians
Physics
Printing
Publishing
Pulp and Paper
Purchasing and Supply
Real Estate
Religion
Retail Management
Science
Sex Work
Social Science
Sports
Telecommunications
Theater
Transportation
Trucking
Government
Veterinary Medicine
Wireless Telecommunications
Writing and Editing

Arts

Artistic expression is an area that greatly overlaps Interests, since quite often people pick up an art form as a hobby, however, most hobbyists are not true artists. This skill represents a unique mix of talent and skill that go into a dedicated study of an art form.

Example: Willie has Interest/Writing +3 and Joe has Art/Creative Writing +3. Willie enjoys writing, does it often in his spare time, and is fairly good at it. Joe understands the certain concepts of language structure and meter that can best express the ideas he wishes to convey while capturing the interest of his reader, and so has a refined talent for it.

Architecture
Dance
Music Composition
Music Performance
Illustration
Sculpture
Writing
Painting
Theater
Choreography
Poetry
Weaving
Film Making
Costuming
Lighting
Scene Design
Makeup
Drawing
Graphics
Ceramics
Photography

Academics

This skill represents the drier side of knowledge. It emphasises technical knowledge and study over field experience. Often, an academic skill complements a career skill, representing a skilled worker. Other times, it can be coupled with an art, indicating more theory and less skill in performance.

Example: Willie is an artist, Art/Painting +3 and Joe is an art critic, Academics/Paintings +3. Joe examines Willie's art, making note of his use of shading, perspective, and colors. He also comments on the similarities between Willie's art and the works produced during the Lyran Realist Renaissance. However, Joe couldn't paint his way out of a paper bag.

Philosophy
Psychology
Theology
Anthropology
Archaeology
Law
Literature
Agriculture
Biology
Astronomy
Geography
Linguistics
Mythology
Political Science
Sociology
Statistics
Art History
Drama Theory
Regional Studies
History Studies
Religious Studies
Language Studies
Creative Writing
Professional Writing
Anthropology
Criminology
Cultural Studies
Media Studies

Summary

It's important when using these skills not to abuse them. The wider the field of the skill, the less specific the knowledge, while a very narrow field of study can produce some highly obscure facts. Also, take care in using these skills to reinforce existing skills. While it may be fun as a plot device to allow a kid with Interest/MechSim Games to pilot an Agromech, it would be an abuse of the system to allow a mechwarrior with the same skill to derive any significant bonus from that skill. At a certain point, the skills cease to provide an increase in knowledge, but rather the ability to look at similar skills from a different perspective. Use these skills to add depth, they may come in handy at a suprising time.


By Jeremey M. Davis


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