Attributes and Checks
Attributes:
Taking a little material from GURPS and Vampire, I've tried to give some qualitative descriptions to the attribute levels given in the Mechwarrior Third Edition rules. Also, for clarity (and in some cases, for lack of a better description) I've included the mechwarrior phrase for the level.
You'll notice that a stat of 4 is listed as "average" even though you could consider 5 to be the true average on a scale of 1-10 (and is in fact what most characters seem to choose as an "average" score). However, since most normal humans can only achieve a score of 8 in any attribute, 4 is average. As for characters averaging a 5, we must remember that characters are not "normal" people; they are a cut above the average.
Strength
| 1 |
Impaired |
Crippled |
| 2 |
Terrible |
Young child |
| 3 |
Poor |
Older child |
| 4 |
Fair |
Average |
| 5 |
Good |
Above average |
| 6 |
Advanced |
Weekend athlete, really good |
| 7 |
Remarkable |
Athlete |
| 8 |
Excellent |
Weightlifter, exceptional |
| 9 |
Astounding |
Olympic weightlifter |
| 10 |
Unbelievable |
Inhuman, outstanding |
Body
| 1 |
Impaired |
Barely awake |
| 2 |
Terrible |
Sickly |
| 3 |
Poor |
Weak |
| 4 |
Fair |
Average |
| 5 |
Good |
Healthy |
| 6 |
Advanced |
Good shape |
| 7 |
Remarkable |
Energetic |
| 8 |
Excellent |
Very health, hours of stamina |
| 9 |
Astounding |
You could swim the English channel |
| 10 |
Unbelievable |
Perfect specimen |
Dexterity
| 1 |
Impaired |
Infantile |
| 2 |
Terrible |
Avoid sharp objects |
| 3 |
Poor |
Clumsy |
| 4 |
Fair |
You could mend a garment |
| 5 |
Good |
You could type well |
| 6 |
Advanced |
Card dealer |
| 7 |
Remarkable |
Surgeon |
| 8 |
Excellent |
Could cheat at cards |
| 9 |
Astounding |
Stage magician |
| 10 |
Unbelievable |
Precise as a machine |
Reflexes
| 1 |
Impaired |
Infantile |
| 2 |
Terrible |
Lethargic |
| 3 |
Poor |
Sluggish |
| 4 |
Fair |
Average |
| 5 |
Good |
Raw athletic potential |
| 6 |
Advanced |
Graceful |
| 7 |
Remarkable |
Athlete |
| 8 |
Excellent |
Gymnast |
| 9 |
Astounding |
Olympic fencer |
| 10 |
Unbelievable |
Hands like striking serpents |
Intelligence
| 1 |
Impaired |
Vegetable |
| 2 |
Terrible |
Bumpkin |
| 3 |
Poor |
Dull |
| 4 |
Fair |
Average, you can learn to do your job |
| 5 |
Good |
Above average |
| 6 |
Advanced |
You could attain moderate skills in several areas |
| 7 |
Remarkable |
Very bright |
| 8 |
Excellent |
Genius, you could master a field of knowledge |
| 9 |
Astounding |
Your reasoning and ideas are ahead of your time |
| 10 |
Unbelievable |
The intricacies of your thoughts are unexplainable |
Willpower
| 1 |
Impaired |
Weak |
| 2 |
Terrible |
Timid |
| 3 |
Poor |
Unassertive |
| 4 |
Fair |
Diffident |
| 5 |
Good |
Certain |
| 6 |
Advanced |
Confident |
| 7 |
Remarkable |
Strong |
| 8 |
Excellent |
Controlled |
| 9 |
Astounding |
Iron-willed |
| 10 |
Unbelievable |
Unshakable |
Charisma
| 1 |
Impaired |
Repulsive |
| 2 |
Terrible |
Others avoid you |
| 3 |
Poor |
Unimpressive |
| 4 |
Fair |
Others get along with you |
| 5 |
Good |
People like you |
| 6 |
Advanced |
People trust you |
| 7 |
Remarkable |
People are drawn to you |
| 8 |
Excellent |
You could easily win an election |
| 9 |
Astounding |
You could lead nations |
| 10 |
Unbelievable |
Stangers would live and die for you |
Edge
| 1 |
Impaired |
Very slim chances |
| 2 |
Terrible |
Occasional lucky break |
| 3 |
Poor |
Things aren't always for you |
| 4 |
Fair |
You win some, you lose some |
| 5 |
Good |
You have a special knack |
| 6 |
Advanced |
Doors open for you |
| 7 |
Remarkable |
Unusually lucky |
| 8 |
Excellent |
You could live gambling |
| 9 |
Astounding |
Nine lives |
| 10 |
Unbelievable |
Untouchable |
Social Standing
| 1 |
Slave |
'nuff said |
| 2 |
Lower Class |
Laborer |
| 3 |
Middle Class |
Merchant |
| 4 |
Upper Class |
Well-to-do |
| 5 |
Baronet |
A title of honor |
| 6 |
Baron |
Leader of minor worlds or major cities |
| 7 |
Count |
Leader of minor worlds or major cities |
| 8 |
Marquess |
Leader of minor worlds or major cities |
| 9 |
Duke |
Leader of major worlds and regions |
| 10 |
Sovereign |
The realm is yours |
Pseudo-Attributes:
Also, I've added a list of "pseudo-attributes" that might be useful for combined attribute checks.
| Intensity |
Willpower + Strength |
| Potency |
Body + Strength |
| Vigor |
Reflexes + Strength |
| Adroitness |
Dexterity + Intelligence |
| Agility |
Dexterity + Reflexes |
| Focus |
Willpower + Intelligence |
| Influence |
Willpower + Charisma |
| Fascination |
Intelligence + Charisma |
| Charm |
Social Standing + Charisma |
Checks and Saving Throws:
Now, to borrow a page from the D&D system. For ease of reference it is a good idea to list the attribute check value next to the attribute, either on the character's sheets or in the gamemaster's notes. I know the math is simple, but having a "save" to glance at streamlines things a little and helps the new players when you tell them to make an attribute check. In a similar vein, the "pseudo-attribute" check values can be listed on the back of the character sheet, on another sheet, in the GM's notes, etc.
Skills:
As for skills, the following is a table showing your chances of succeeding at an average task, target number 10. It can also give you an idea of your level of mastery and knowledge in that field.
| Unskilled (difficult) |
??% |
Inept, you won't succeed except by luck |
| Unskilled |
??% |
Mediocre, an average man trying something easy for the first time |
| +0 |
64% |
Green, Average, Rookie |
| +1 |
72% |
Green/Regular, Some training |
| +2 |
79% |
Regular, Well-trained |
| +3 |
85% |
Veteran, Experienced |
| +4 |
90% |
Veteran, You rarely miss / fail |
| +5 |
94% |
Elite, Expert |
| +6 |
97% |
Elite, Master, You could train others and train them well |
| +7 |
99% |
Elite, Wizard, You could fight / perform blindfolded |
That's it for today. As always, feedback is welcome!
By Jeremey M. Davis
Back